personally I doubt the reset would affect many people really. the elite would still be the elite because of their approach to the game. the only ones it would really affect are those who used loopholes to gain their positions.
I think a reset would be great for the game as a whole. take what you have learned from the past and don't make the same mistakes again. not unlike any other game.
instead of 2.0 is should be Torn 2. a whole new game, that way a reset doesn't need to take place and all those who want to keep their spots can. everyone else can start fresh. again not unlike many other game series.
and for those who will argue that Torn 2 would kill Torn vanilla, I agree that it most likely would. but every game eventually comes to an end. while this is a game for us its a business for Ched and personally I think moving past this version would serve him well.
By AquaRegia 
Unless you're like among the top 10 in the HoF, I see no reason to complain. A reset would be the one and only way for the rest of us to catch up.
Should an item be added to the game to even score when attacking higher up players or should those players be able to hire a bot to help attack higher up players at the expense of energy of attacking player and time the attacked player spends in the hospital.
There are a ton of problems, old & systemic problems, that could easily be solved by a reset.
It's always made a certain amount of sense.
To some people - not to others though.
most of those 'others' probably benefited from those systemic problems at one point or another though. im not personally invested either way, just saying.
anytime a sequel hits those in favor of the original will be unhappy. but sometimes its better for the product. imo Torn 2 > Torn 2.0. keep in mind I wouldn't be a top player in a sequel to this game either nor would I try to be. but considering the elders get more outnumbered everyday and today's gamers aren't fond of the current system or at least its current problems being compounded with its past mistakes, its probably better for Ched and his product as a whole.
Let's look into the crystal ball for all the pro-reset fans here - after a reset you would almost immediately have a group of players jump out in front, possibly including some of the players who are out in front already.
Roll the tape forward a year or two and you would almost certainly find exactly the same status quo that we have now - with a lot of "newer" players complaining about feeling left behind and how it's unfair that they can't start years later and not be "top dog" (or even be competitive with the group of players who are older / stronger / richer than they are).
Where do you go from there - yearly resets which turn torn into a 12-month track meet with no ongoing sense of satisfaction in what you've managed to build up? I'll pass on that thanks.
To be honest I see this push for a reset as a one-time grab at the chance to be an "elite" player for those who currently are not in that group - there's no long term "for the good of the game" outcome here when you consider the points I've mentioned above.
There's nothing wrong with having such aspirations for the record, but that doesn't make a reset the best approach to "level the playing field" (or even a good one).
In reality torn has always been a game where players need to find the niche in which they can be competitive with other similar players in whichever aspects of the game they are interested in - and as a result improve and build up their account as they progress through the weeks / months / years.
Any change to that would turn torn into a game much like a lot of the other crap games out there - the differences in Torn are what keep me playing when pretty much every other game I've played over the years has lost its appeal over time (and in some more recent cases, rather quickly).
If the game had a hard reset, meaning everyone at the same time were reverted back to level 1 with no money or items, you would lose a portion of the gaming population. People who've played for years losing everything would be understandably upset that their progress had been deleted and their efforts are in vein. When I was a kid, I played NES and SNES in the basement. During these times, games had either designated save areas or no saves at all. We had a pair of light switches at the top of the staircase of the basement leading to the kitchen. Our mother would often come downstairs to get something from the pantry or tell us to do something and flick the light switch to illuminate the stairs going down.
This area of the house was an extension my parents added on when I was a kid, and while wiring the house, the builders added a second switch that would turn off, literally, every single power point in the basement, including the lights. Many a time, when my mother would accidentally (and sometimes intentionally) would hit the wrong switch and turn off the game mind-way through a session and you would hear a bunch of children yelling unison, in the dark... "NOOOOOooooo!!!"
Imagine playing Final Fantasy VI for an hour or two, then losing all of your progress because your mom hit a light switch with questionable wiring. Would you want to replay those same areas all over again? Probably not.
At the same time... Torn is pretty damned unbalanced. Do the dog tag competition if you want some perspective on how the ol' boys on top will come on here and praise the merits of that dumb competition while the great majority call it Training Month. The game has changed and altered a great deal over the years and I'll never know what it's like to think of a Mansion as the best piece of real estate on the block that only Ched could afford. That would be nice to experience. I got a Ranch by winning 20 million dollar bet picking the Indianapolis Colts to cover 3.5 points against the Jacksonville Jaguars before I understood how hard it was to earn Torn money in the beginning.
I could see a soft reset having some success. A soft reset being a second game opened up seperate from this one where every player begins on an equal level and leaving this game to remain open. I would also like to see some sort of decay added to things like battle stats, since entropy is an everyday part of life and no matter what it is, a star athlete, a chess champion, a large cooperation, a wealthy family, a popular television show, a super power country, an empire, they all crumble over time and are supplemented by a newer force.
Even if "Torn 2" didn't have the decay rate, starting over and allowing and hoards of new players who've started since the dawn of time back when the game was in its infancy and the older players benefited from the mistakes that were made in ways that are impossible to duplicate now, there is an obvious benefit to this that would possibly/probably supersede the potential loss of a few older players. But then, "Torn 1" would still be open and running and active.
The best part would be that both games would be there to compete and the better of the two would win out in the end. No amount of bulletin board arguing beats actual efforts at improvements.
So I would support a "Soft Reset" and oppose a "Hard Reset". I enjoy playing Torn a great deal, but it has flaws and I think it permanent battle stat accumulation over infinity to infinity is one of them and its most glaring. Having large groups of new players being unable to catch up with the old timers as being a somewhat silly system. ON the other hand, changing any embedded system means that it's going to be extra painful when extracting. There's a story of a morbidly obese woman who grew so fat that she couldn't get off a couch. Over time, her skin literally intertwined with the fabric of the couch. She couldn't get off the couch, even to use the bathroom and eventually died, where they had to removed the siding off the door and lift her and the couch into a waiting trailer. Sometimes I think of Torn as that woman, but before she initially crippled.
Many of the old timers and most people on these boards will hate the idea and lash out tooth and nail since opposition to these ideas have been scared off long ago. That's my penny thought on the matter. Thanks for reading.
If Torn 2.0 is gonna be a whole new game, fine. Reset it. If it's not viewed as a whole new game, just an update, then don't reset, but instead offer another server. A whole other Torn City (a duplicate, same game, same everything, but it's two games; two sets of accounts, forums, everything), for everyone that wants to start fresh. I see this as a reasonable solution that is the best of both worlds.