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Thread created on Mon Jul 22, 2013 14:57:15
Last replied to on Mon Jul 22, 2013 21:02:43
The TOO LONG: DID NOT READ QUOTE [5551212]

There isn't much.

The game would benefit from more.


i'm not talking about anticipating forthcoming updates that will arrive soon, I'm referring to the the mystery element being absent from the daily mechanics of the game. The game isn't new, so a lot is known and documented. That's to be expected. But the excitement of the unknown is a major part of games, and it is waning in Torn. I think it's worth exploring other elements of Torn gameplay to reintroduce this side of game play and think it will enrich the Torn landscape, and benefit both the game and the players. Not knowing how or why some events occur motivate players to understanding these elements, or to navigate them, to solve them, etc. It's often very engaging. Its motivation. Torn seems to be waning in terms of motivation.





...And then there's big wall of text why i try and explain what I'm getting at...


The RAMBLING DISJOINTED AND OVERLY LONG ATTEMPT TO EXPLAIN WHAT I MEAN [5551212]

Torn is a game with different streams to play.

The most visible are the faction warring elements*, and to my mind, the economic development** sides of the game.

It appears that there are other active streams for playing torn, that fall outside of the intended design, but that none the less retain players and might be worth exploring more by the development team.

There are elements to torn that go outside the violent crime narrative. The racing, casino, even a number of the missions. With the forthcoming changes to warring and fighting, I'm wondering if it might be time to look at expanding the torn world once these new elements are introduced. It might be time to explore elements of gameplay that may be less visible, but that also help retain players and fill out the playing landscape.

The missions, based on conversations with some older players and rl friends, are rigidly linear, and, for the most part, unchanged in years. They also rarely involve making use of the city as a whole, and are prescribed sequential narratives. Missions could be a means by which the Torn world is expanded to open up new city areas, much as education courses unlock the museum, or pharmacy.

The element of the unknown, or the undefined, can be an exciting part of torn. City Find threads are regular, and when players find a SE, given their value unsurprisingly, are chuffed. But it's the rarity and randomness of the event that excites.

Too much of torn is rigidly defined and understood: the mystery or unknown is minimal. Unsurprising for a game that's been going for this many years, but an area worth a reboot.

The unknown, the undefined, is often a big part of what makes games exciting. Not to be overlooked of course are the achievable difficult goals ( a criteria that arguably the training/stat/battle element fulfills, as does the economic side of the game). I think it is the random, unpredictable aspect of some elements of the game that draws a percentage of players to the racetrack, and to some extent maybe the dump. I don't hit the dump to get rich, i do it for the random unexpected element of what's inside.

Just looking at the popularity of the recent labels, notably "scavenger", there are, frankly, a shit ton of them (us).
They don't really seem to play the game the way it was intended, certainly not since the suggestion for the dump was implemented (finally giving a use to energy outside of fights, training, or busts) in the case of Scavengers. I'm using the Scavengers as an example because its the most familiar to me, but there are other examples.
From chatting with other similar players, the motivation for this particular game play is generally a lack of interest in the routine and regimen required for training/warring, and fiscal ineptitude when it comes to the economic sides (often from just lack of interest). But they remain daily active players, many with donator status, high crimes.

Christ this is long and rambling. Alright: The game would benefit from enriching the narrative landscape. The defined has surpassed the undefined, and that dampens through defining the possible ways of playing the game.




*With regards to the faction warring elements, by this I mean the warring and all to do with stat gains, energy use, refills, endless trains/rehabs, and fights between factions. How many of the daily active players are dedicated to this side of the game can probably be gleaned from a look at the top 150 to 300 factions or so. I'd argue that those outside of the top couple hundred are passive participants, for the most part.

**Regarding the economic development side of the game, I'm referring to players involvement with the stock market, and to no lesser extent, the bookies in particular. This seems, to an outsider at least, to be a prime focus (or complimentary one) to the faction element (which is expensive to maintain, and demands steady returns). Looking at the stock market, it's apparent that a larger portion of players are involved in this aspect of the game (given it's passive participation, in that once you achieve the BB amount then all you have to do is wait, this isn't surprising).



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^^ Only one left in stock!

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FatJonnie

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Posted on Mon Jul 22, 2013 16:46:14
What? You don't have enough to do? Get packing!

Rated +

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Hobbie

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Posted on Mon Jul 22, 2013 17:23:53
He makes a good point. For me warring is still a nice and interactive part of the game, and chasing specific awards can be rewarding.
The push for efficiency is natural (people making spreadsheets, calculators, not 'wasting' energy on anything other than training) - people want to play the game the best and be the strongest. It does take away a certain amount of exploration and individuality of course.
When new features are released there is a huge buzz going on. Yes, people figure it out as quickly as possible - even more reason to release another feature soon after.

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_I_

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Posted on Mon Jul 22, 2013 17:35:49
A perfect example of this is xmas/halloween town. Whilst it's a great community effort that it's completely mapped and explained for everyone within a few days of release, it has completely removed all the mystery from it, turned it into a spreadsheet, and devalued the items coming from it.

+++ 5 star sports company always hiring, $100k/day - Needed: 4-5* Efficiency and 2000+ manual. +++
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Kobayashi

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Posted on Mon Jul 22, 2013 18:02:23
So how do you unlock the 'Unknown Gym'??

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peteo66

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Posted on Mon Jul 22, 2013 18:53:48
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.

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DelGirl

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Posted on Mon Jul 22, 2013 20:17:33
By peteo66 [382485]
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.


Us Brits feel that way with the fanny packs

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Evil-Duck

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Posted on Mon Jul 22, 2013 20:19:13
By DelGirl [621704]
By peteo66 [382485]
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.


Us Brits feel that way with the fanny packs


I would love to delve deep into your fanny pack

Peace

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BuckWyld

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Posted on Mon Jul 22, 2013 20:26:59
By Evil-Duck [1182047]
By DelGirl [621704]
By peteo66 [382485]
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.


Us Brits feel that way with the fanny packs


I would love to delve deep into your fanny pack

Peace


She to old for you Duck. Keep trolling the jr. high school.

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_I_

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Posted on Mon Jul 22, 2013 21:00:50
By BuckWyld [1009930]
By Evil-Duck [1182047]
By DelGirl [621704]
By peteo66 [382485]
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.


Us Brits feel that way with the fanny packs


I would love to delve deep into your fanny pack

Peace


She to old for you Duck. Keep trolling the jr. high school.


Beat me to it.

+++ 5 star sports company always hiring, $100k/day - Needed: 4-5* Efficiency and 2000+ manual. +++
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TheDarkLegacy

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Posted on Mon Jul 22, 2013 21:02:43
By Evil-Duck [1182047]
By DelGirl [621704]
By peteo66 [382485]
hte big mystery is why running shoes are called trainers. I have never heard anyone in the US use that term. Torn is supposedly based in the US.


Us Brits feel that way with the fanny packs


I would love to delve deep into your fanny pack

Peace


I thought you only go for the 15 year old girls?

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