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DB_farid

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Thread created on Tue Apr 30, 2013 16:23:24
Last replied to on Fri May 03, 2013 20:29:59
Well I was seraching through the advanced search for the high lvl inactives for lvl xp, as they will be having less stats.
Well I did found few but most of them were in other countries. And as they have been inactive for 24hours plus more so they won't be showed in the people list in the abroad.

So my point of the thread is why was this really abroad invisibilty really needed? And why is needed? As there have been many competitions before when they were removed from the competition because of this.
So should they remove this thing or not. Well it would benefit many people from that.
And to not making the people list a crowdy place so there should be another menu for people offline for more than 24hours.
What do you all think?

And please don't tell me that there are other exp targets which I can find in torn

Last Edited: Tue Apr 30, 2013 17:25:24
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Tiger

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Posted on Tue Apr 30, 2013 17:32:50
I agree that it should be removed, the only downside I can see to removing it is that the page will be congested with players that are inactive and you've countered that with the other page for offline or inactive users.

There are other exp. targets in torn.

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kyle8048

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Posted on Tue Apr 30, 2013 17:32:54
surely they are only invisible from the list, you could still attack them from their profile

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DB_farid

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Posted on Tue Apr 30, 2013 17:36:36
By kyle8048 [488020]
surely they are only invisible from the list, you could still attack them from their profile


Well is it true? If yes then why were people whining in torn of the dead that they would get free merit for not doing anything.

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kyle8048

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Posted on Tue Apr 30, 2013 17:39:03
By DB_farid [1398886]
By kyle8048 [488020]
surely they are only invisible from the list, you could still attack them from their profile


Well is it true? If yes then why were people whining in torn of the dead that they would get free merit for not doing anything.


because they are probably not smart enough to think of it.

I can't confirm it, but see no reason why it would be coded like that.

Last Edited: Tue Apr 30, 2013 17:39:18
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Tiger

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Posted on Tue Apr 30, 2013 17:39:37
By DB_farid [1398886]
By kyle8048 [488020]
surely they are only invisible from the list, you could still attack them from their profile


Well is it true? If yes then why were people whining in torn of the dead that they would get free merit for not doing anything.


All of those people eventually got infected, only those who couldn't be beaten or were blowing themselves up with SEDs survived.

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DB_farid

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Posted on Tue Apr 30, 2013 17:44:04
No they didn't got infected, if I am not wrong they were removed from the competition along with all the fedded players and non-attackable admins.

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Tiger

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Posted on Tue Apr 30, 2013 17:53:34
By DB_farid [1398886]
No they didn't got infected, if I am not wrong they were removed from the competition along with all the fedded players and non-attackable admins.


Thanks for the correction, I wasn't sure since I got infected quite early.

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V1X3N

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Posted on Tue Apr 30, 2013 18:03:23
You actually cannot attack someone who hasn't been online in over 24 hours overseas. A few weeks ago somebody put a large bounty on a lower level in South Africa, I believe, who hadn't been online in weeks. This bounty stayed up for a while because you couldn't hit the person. I travelled to SA and got some generic message saying I couldn't attack this player.. blah blah blah.

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EmperorGarm

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Posted on Tue Apr 30, 2013 20:21:15
I vote no. If you remove it, doing so may very well brake the game. Gangs can easily set up and chain mug/chain hospitalize a player into oblivion, which happens already. Since you can't med your way out of the hospital overseas, your best bet is to turn off your game for 24 hours, then return and fly out as soon as you can. Denying the ability to do see will inspire more of this sort of activity, whether to mug all the riches off of someone or to just bully someone else for whatever reason.

Aside from the practical, I like having an "off switch" as it were. I like knowing that my character isn't going to be messed with while I'm away doing whatever it is I do when I'm not on Torn.

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DarthBrogo

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Posted on Tue Apr 30, 2013 20:23:38
And I suppose you also want your mitts on whatever they are holding?
We've been through this kind of suggestion before.

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JimmyJames

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Posted on Tue Apr 30, 2013 21:46:23
There is no reason for this protection. Why was it added in the first place?

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DB_farid

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Posted on Wed May 01, 2013 09:01:15
By DarthBrogo [21801]
And I suppose you also want your mitts on whatever they are holding?
We've been through this kind of suggestion before.


Well that's not the reason.
And I agree with JJ and also want the answer to the question why was the protection really needed?

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JimmyJames

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Posted on Wed May 01, 2013 09:23:24
I've brought this up a few times in the past. There is no good reason for it.

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milksheik

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Posted on Wed May 01, 2013 09:27:54
just a thought...why nor "repatriate" players who stay inactive while abroad for more that, say, 365 days... if the get mugged to poverty then they will probable never return to find out anyway.

likewise inactive players for 999 days should be deleted and their possessions dumped for others to find... it would make the dump more interesting

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Aramis

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Posted on Wed May 01, 2013 09:28:41
I agree. Separation between long time inactivity vs. active player would actually be more efficient.

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APOLLO

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Posted on Wed May 01, 2013 13:26:54
You know that you don't have to go searching high level inactives overseas that are impossible to hit. You can find them right here in Torn.

Problem solved for you bro



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python

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Posted on Wed May 01, 2013 14:18:46
By milksheik [1014291]
just a thought...why nor "repatriate" players who stay inactive while abroad for more that, say, 365 days... if the get mugged to poverty then they will probable never return to find out anyway.

likewise inactive players for 999 days should be deleted and their possessions dumped for others to find... it would make the dump more interesting


their possessions go to the_hamster[50] for giveaways

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Ozz

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Posted on Wed May 01, 2013 14:57:16
By python [1009878]
By milksheik [1014291]
just a thought...why nor "repatriate" players who stay inactive while abroad for more that, say, 365 days... if the get mugged to poverty then they will probable never return to find out anyway.

likewise inactive players for 999 days should be deleted and their possessions dumped for others to find... it would make the dump more interesting


their possessions go to the_hamster[50] for giveaways


Wrong. Only possessions from fedded players get sold of by the hamster.

OT. I agree this protection should be removed. The inactive players should not be listed but they should be attackable.



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4thFalco

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Posted on Wed May 01, 2013 16:29:25
Deport them from the country and make them go back to torn after so many days

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Hades

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Posted on Wed May 01, 2013 16:38:41
By 4thFalco [358110]
Deport them from the country and make them go back to torn after so many days


this

i was going to suggest this also. after all you can only stay so long in a country and your visa will expire irl.

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Ozz

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Posted on Wed May 01, 2013 20:51:34
By Hades [1728299]
By 4thFalco [358110]
Deport them from the country and make them go back to torn after so many days


this

i was going to suggest this also. after all you can only stay so long in a country and your visa will expire irl.


I like that, you could have different visa lengths for different counties just like RL.



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Roq

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Posted on Wed May 01, 2013 21:51:48
By 4thFalco [358110]
Deport them from the country and make them go back to torn after so many days




I got a hat.
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Ninja29

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Posted on Wed May 01, 2013 22:00:27
By Roq [73828]
By 4thFalco [358110]
Deport them from the country and make them go back to torn after so many days




Time for a new suggestion? perhaps?

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bogie

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Posted on Thu May 02, 2013 02:45:34
4thFalco's idea has merit. Although I can see the reason why they aren't on the user list over there. Having a HUGE userlist to trawl through can be a right pain. Although I see no reason to remove the ability to attack them. Even if they are offline for 24 hours it shouldn't remove the attack link from their profile (Doesn't let you even if you have a direct link), removing from the list is fine though imo.

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philoten

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Posted on Thu May 02, 2013 02:59:09
By bogie [148747]
4thFalco's idea has merit. Although I can see the reason why they aren't on the user list over there. Having a HUGE userlist to trawl through can be a right pain. Although I see no reason to remove the ability to attack them. Even if they are offline for 24 hours it shouldn't remove the attack link from their profile (Doesn't let you even if you have a direct link), removing from the list is fine though imo.


I agree with this, removing them from the list cleans up the list a lot. But they should still be able to be attacked.

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Pitbull

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Posted on Thu May 02, 2013 03:04:22
Probably one of the most pointless parts of the game, although it probably wouldn't be nice trying to find targets to attack in somewhere like Switz, say your looking for mug targets, imagine how many inactives you'd have to sift through

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Butters

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Posted on Thu May 02, 2013 03:15:10
/yawn

I've had this back and forth argument a few times in different places and my position is always the same - "genuine" inactives being protected overseas doesn't hurt anyone.

For areas of the game where "hiding" overseas does have an impact you can do something about it pretty easily:

eg.

- for players hiding from other factions that are warring them make the "waiting" period before you disappear longer and perhaps make it based on both the last login and the last attack received (which would make hiding overseas during a war almost impossible - if the other faction is willing to put the effort in).

- for multies that hide overseas most of the time and only surface during competitions such as the world war actually do something about the multies for a change (that'd be nice actually because there are so many accounts which are obviously multies created to take advantage of the "referral" system in the game now it's not funny - eg. the interesting "phenomenon" of a whole bunch of random level 10's suddenly popping up out of nowhere after extended periods of inactivity and joining strong countries to act as inactive sluts for other specific countries).

- for competitions where hiding overseas keeps a player "safe" make the reward contingent on being active throughout the competition itself (combined with longer waiting periods before protection kicks in overseas that would do the trick nicely).

That pretty much covers it I think - the argument against this protection boils down simply to players salivating over a potential mug fest if/when inactive players are brought back into "circulation", which to be honest is a weaker a case for removing protection than said players claim there is for keeping it.

Don't bother bringing up that stupid Gordon Gekko quote either - if anything that reveals just how flimsy the justification behind the motivation on the part of some of the more vocal players to bring inactives back into circulation for mugging purposes really is.

Last Edited: Thu May 02, 2013 03:15:58
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JimmyJames

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Posted on Thu May 02, 2013 10:06:53
Not so much to do with mugging, really (hell, this thread is asking about experience targets). It has to do with the cut throat nature of the game that allows people to mug, steal, and rip off everything you own... unless you happen to fly before you log out. There's no reason for it. If you want to protect your money, use one of the many features of the game that are actually designed for it, like the offshore bank.

In a game based on greed and stabbing each other in the back, it makes no sense to protect people overseas. I've never heard a good argument for why it was implemented or why it should remain... Besides Butters not liking events, lol.

Last Edited: Thu May 02, 2013 10:07:13
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kyle8048

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Posted on Thu May 02, 2013 10:09:08
By JimmyJames [581165]
There is no reason for this protection. Why was it added in the first place?


I can't think really of one upside to it.

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Fujiko

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Posted on Thu May 02, 2013 10:14:48
If you'd like a good reason why it should remain, James, I can provide that for you.

At one time, people could not be attacked at all when flying. They would go to Hawaii and send each other fun events, and it was a "safe place" without all the mugging, hosping and attacking like in Torn, like being on holiday. That was one of the things announced as implemented for the "fun" nature of flying. Of course, people complained about it, citing faction wars as a reason. If, for example, a faction war against a solo faction, the player flew out, hunted in South Africa until the war timed out, and done.

So, attacking overseas was implemented, with the constriction that inactives would not be able to be attacked, as they would not be any help to a faction anyway. There is a chance that legitimate, one-account fair players of this game who went inactive for any multitude of reasons with that understanding, who might decide to return one day. If that is changed, it would be adding to the already lengthy list of broken promises by Chedburn Networks, Incorporated.

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Forum Main>>General Discussion>> Offline players in other countries.
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