Thread created on Sat Mar 31, 2012 23:35:39 Last replied to on Wed Dec 12, 2012 05:41:13
Now that we have had a substantial increase in the past years of level 50s, 60s, etc. and more and more people are getting closer to that level 100, do you think it is time for the level limit to be lifted?
I don't get why it was ever put in place, and I don't see how it could be reasonably lifted unless exp for those players already at 100 has been tracked still.
Selling 7500 Bottles of Pumpkin Brew In my bazaar. Stock up on a huge collection
well i wouldnt mind some sort of icon or something to display they have passed the level by so many more levels. what i mean is once we get to a point a long way down the road there will be tons of level 100's and by going to level 100 anyway indicates there not wanting to level hold anyways so there shouldnt be any issue with it there.
of course a award or icon of some sort that ranks up based on how many levels agove you are would only really matter with wars and attacking for level exp...and to go further it would only effect those who did not want to hire a spy.
I like the fact there is a level limit but that makes me think one day when there comes a time when there's a few too many level 100s their all going to have the same amount of life with huge stats its just going to be who hits first.
I'd like the level limit to remain but maybe every time they would have him upgrade from then on, their level remains the same but their life increases as if they leveled making some level 100's more powerful than others and its not all about who gets a decent hit in first.
Thread created on Sun Feb 19, 2012 07:35:02
Last replied to on Sun Feb 19, 2012 07:35:02
While working on major feature updates we've made a few fixes and minor changes over the past few weeks. We're looking to do a full development push next week (although don't hold me to that). This will involve bigger fixes, two large feature updates and redesigns of most pages on Torn.
Update on Chess: The system is complete, but we're having troubles with slowness on the live servers even though it works fine on the development servers. Once this is resolved we'll release it.
- Casino streak is now reset at the same time as casino tokens.
- Removed 'his/her' from attack logs for anonymity during stealth attacks.
- Feature to remove yourself from the personal stats graph added when viewing someone else.
- An issue with small font sizes (in armoury management and personal stats graph) was fixed.
- Fixed a number formatting issue on stock exchange 'last price changes'.
- Fixed a 'Save Event' issue involving events with apostrophes.
- The MCS stock special should now always give +300 energy without fault.
- While this will happen from time to time, the cause of the excessive logouts has been found and fixed.
- Simplified donator page and added further explanation on subscriptions to avoid unwanted charges.
- Fixed 'Luxury Real Estate' honor which now triggers when you customise a Private Island with an airstrip.
- Changed parcel wrapping so you can see the contents of parcels before you wrap them.
- Fixed an issue with forum post reporting.
- Resolved issues with company payouts. They now occur at just after 7am.
- Fixed chance of double chain bonus occurring.
- Fixed conflicting information on level upgrading after 100.
- Fixed gym stat modifiers like steadfast so when they disappear you should instantly stop receiving the extra gains.
- Corrected the internal user stat for 'Days old' to fix an advanced search issue.
- Fixed bug in DB failover code that was causing the personal stats graph to not show.
- Added committee user list and bio for each member on the main committee page.
- Optimized & improved forum search and added additional search options. Posts now may take up to 90 minutes before they appear while forum searching.
- Added duel rating system to forums.
- Added new patch list system which allows admins to easily add notes on what they've changed or added.
"Fixed conflicting information on level upgrading after 100."
By LickMyPlatypus [981697]
I don't get why it was ever put in place, and I don't see how it could be reasonably lifted unless exp for those players already at 100 has been tracked still.
i think they will still be getting xp, as bodybagger went over level 100 before we found out it was capped at 100
By Overeem [1605430]
I like the fact there is a level limit but that makes me think one day when there comes a time when there's a few too many level 100s their all going to have the same amount of life with huge stats its just going to be who hits first.
I'd like the level limit to remain but maybe every time they would have him upgrade from then on, their level remains the same but their life increases as if they leveled making some level 100's more powerful than others and its not all about who gets a decent hit in first.
Maybe we start going Super Saiyan...damn that would be awesome!
By Overeem [1605430]
I like the fact there is a level limit but that makes me think one day when there comes a time when there's a few too many level 100s their all going to have the same amount of life with huge stats its just going to be who hits first.
I'd like the level limit to remain but maybe every time they would have him upgrade from then on, their level remains the same but their life increases as if they leveled making some level 100's more powerful than others and its not all about who gets a decent hit in first.
Maybe we start going Super Saiyan...damn that would be awesome!
Or just move the cap to 150. Lets just be logical, if 70% of torn were lvl 100s, they game would get to weird and crazy, i come'on.
Selling 2 Private Islands(both 3700 happiness) for 860mil or give me a good offer.
Also selling a MCS Benifit Block at 96% or offer.
Thread created on Sun Feb 19, 2012 07:35:02
Last replied to on Sun Feb 19, 2012 07:35:02
While working on major feature updates we've made a few fixes and minor changes over the past few weeks. We're looking to do a full development push next week (although don't hold me to that). This will involve bigger fixes, two large feature updates and redesigns of most pages on Torn.
Update on Chess: The system is complete, but we're having troubles with slowness on the live servers even though it works fine on the development servers. Once this is resolved we'll release it.
- Casino streak is now reset at the same time as casino tokens.
- Removed 'his/her' from attack logs for anonymity during stealth attacks.
- Feature to remove yourself from the personal stats graph added when viewing someone else.
- An issue with small font sizes (in armoury management and personal stats graph) was fixed.
- Fixed a number formatting issue on stock exchange 'last price changes'.
- Fixed a 'Save Event' issue involving events with apostrophes.
- The MCS stock special should now always give +300 energy without fault.
- While this will happen from time to time, the cause of the excessive logouts has been found and fixed.
- Simplified donator page and added further explanation on subscriptions to avoid unwanted charges.
- Fixed 'Luxury Real Estate' honor which now triggers when you customise a Private Island with an airstrip.
- Changed parcel wrapping so you can see the contents of parcels before you wrap them.
- Fixed an issue with forum post reporting.
- Resolved issues with company payouts. They now occur at just after 7am.
- Fixed chance of double chain bonus occurring.
- Fixed conflicting information on level upgrading after 100.
- Fixed gym stat modifiers like steadfast so when they disappear you should instantly stop receiving the extra gains.
- Corrected the internal user stat for 'Days old' to fix an advanced search issue.
- Fixed bug in DB failover code that was causing the personal stats graph to not show.
- Added committee user list and bio for each member on the main committee page.
- Optimized & improved forum search and added additional search options. Posts now may take up to 90 minutes before they appear while forum searching.
- Added duel rating system to forums.
- Added new patch list system which allows admins to easily add notes on what they've changed or added.
"Fixed conflicting information on level upgrading after 100."
Whats this mean ^^^^^
Not sure what that meant.
If your post wasn't so long and drawn out and seemingly pointless from what I did read, I might have been able to finish it and gained something from it.
I think that you should be able to attain any level that you can. If you reach the 100 level milestone, then you should be able to keep going, why put a cap on such progress as leveling? If I were at level 100, I would very much want to keep going.
why increase level makes no difference really... alot of new players if you increase level please 5 people are level 100 . what happens to the thosand who just started game leave it as it is...
wont make this so extecieng if it cgahages anyways. game is more about stats than level so level 100 is fine and and wil lalways be fine.
Follow @TornRPG