Thread created on Tue Jan 08, 2013 16:07:27 Last replied to on Tue Jan 08, 2013 23:15:06
This game is boring ( I dont have any intention to leave the game though). But I believe we need something new like new missions etc. At least theres something else to do apart from training, do crimes and chaining.
Missions 2.0
Limitations: Very poor structure and initial mission code, making it very ugly management and code wise to add new missions.
Priorities: A vastly expansive base for hundreds of Storyline / Repeatable missions and many mission givers.
Sneak peak: A new currency ‘Mission points’ may appear to spend on new interesting treats.
Status: This is lowest down on the todo list, some base design has been made with some great ideas included. Construction won’t start until some of the others are complete.
By EmMortal [1615649]
Remember, 2.0 is being worked on
says it all .. a revolution is on it's way .. I bet you'll beg for 'old Tc' when its up tho ..
I think the lack of competition this month is sad, even a small one could have been implemented .. at least Christmas town gave you something extra to waste time on ..
By EmMortal [1615649]
Remember, 2.0 is being worked on
says it all .. a revolution is on it's way .. I bet you'll beg for 'old Tc' when its up tho ..
I think the lack of competition this month is sad, even a small one could have been implemented .. at least Christmas town gave you something extra to waste time on ..
I totally agree with you. I dont care much how and when the torn 2.0 will be up. It could take forever to replace the current torn, I need something to do and missions and competitions did just that.
By EmMortal [1615649]
Remember, 2.0 is being worked on
I dont blame you for not reaching the boring stage yet, I totally understand...
I agree with you somewhat, I mean Christmas town had free stuff and it was something to do for five minutes a day, but overall it was quite monotonous and repetitive. And now when we have nothing, I find that I don't want to play the game as much however not to the point where I'd want to quit. I think we should have something to do this month even if it was just designed in a matter of weeks and was very small, it would be something.
By Dengerous [999292]
This game is boring ( I dont have any intention to leave the game though). But I believe we need something new like new missions etc. At least theres something else to do apart from training, do crimes and chaining.
Oh Gosh. I thought I played this game because of the boldened reasons?
Call me a curmudgeon, but an endless insertion of Kool New Stuff is not something I want, desire or need in game I have enjoyed since 2004. Changes are al-right, I suppose, provided they make for no difference whatsoever in the overall game balance.
Giving in to the everlasting chorus of 'OMG I'm boooored' by the I-pod-X-box-attention-span-of-3-minutes Generation killed off my favourite Londinuvm after a decade of valiant service.
As it was in the beginning, is now, and shall ever be - TornCity without end.
Last Edited: Tue Jan 08, 2013 19:11:29
Because Darth Vader was a pansy!
Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power.
Through power, I gain
why not actually complete goals in the game, you have loads of honours still to get so just choose one and go after it, works for me when i get bored of constantly training
Give all of you money, items, and properties away then try to get back to where you are now. It sucks but it's a challenge. It will definitely not be boring.
By bogie [148747]
Missions 2.0
Limitations: Very poor structure and initial mission code, making it
very ugly management and code wise to add new missions.
Priorities: A vastly expansive base for hundreds of Storyline /
Repeatable missions and many mission givers.
Sneak peak: A new currency ‘Mission points’ may appear to spend on new
interesting treats.
Status: This is lowest down on the todo list, some base design has been
made with some great ideas included. Construction won’t start until some
of the others are complete.
By bogie [148747]
Missions 2.0
Limitations: Very poor structure and initial mission code, making it
very ugly management and code wise to add new missions.
Priorities: A vastly expansive base for hundreds of Storyline /
Repeatable missions and many mission givers.
Sneak peak: A new currency ‘Mission points’ may appear to spend on new
interesting treats.
Status: This is lowest down on the todo list, some base design has been
made with some great ideas included. Construction won’t start until some
of the others are complete.
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