Thread created on Sun Dec 16, 2012 00:45:18 Last replied to on Sun Dec 23, 2012 03:31:24
And before any of you post 'Spoonfed' or 'You got a good start' I made every cent of my money off selling signatures and graphics. I worked for the cash and it equaled in training.
So yeah, right now I just realized I hit 100k total stats, Speed and Strength 98%. This was a long term goal at the start but once I started selling sigs my stats started to grow rapidly as I concentrated on training.
Attacking 2.0
Limitations: Life system, stat formulas, unexpandable base, unfixable bugs, 8 year old code.
Priorities: Group attacking, new ammo system, new life system, balanced stat formulas, infinitely expandable base, pave the way for many future attacking updates.
Sneak peak: Certainly the most controversial change (mainly due to life & damage changes to correct balance). Allows future expansion of infinite unique weapons, attachments, special ammo, weapon & armor rare bonuses, rare sets of armor, global NPC competitions and many other things that were not possible to add to the current attacking system.
Status: Fully designed and the simple base (primitive version) is at 80% completion. Announcement explaining the changes further will be posted prior to release. This initial ‘base’ will probably be the first to be released to the public.
Expect to see balanced stat players become much more powerful in comparison to the inferior whored plebeians.
By TerrorShield [1573092]
From the Torn 2.0 announcement thread:
Attacking 2.0
Limitations: Life system, stat formulas, unexpandable base, unfixable bugs, 8 year old code.
Priorities: Group attacking, new ammo system, new life system, balanced stat formulas, infinitely expandable base, pave the way for many future attacking updates.
Sneak peak: Certainly the most controversial change (mainly due to life & damage changes to correct balance). Allows future expansion of infinite unique weapons, attachments, special ammo, weapon & armor rare bonuses, rare sets of armor, global NPC competitions and many other things that were not possible to add to the current attacking system.
Status: Fully designed and the simple base (primitive version) is at 80% completion. Announcement explaining the changes further will be posted prior to release. This initial ‘base’ will probably be the first to be released to the public.
Expect to see balanced stat players become much more powerful in comparison to the inferior whored plebeians.
I do hope so, as it is it seems whores always get the best of it for the same amount of time trained.
Ontopic: OMG YOU SPOONFED MULTI GO DIE IN A WHOLE!
Now seriously, congrats, very nice stats for your age. I was way under by then, hopefully it started picking up when i started on xanax.
By Xemeh [1677415]
So I'm guessing whored is not the way to go
It depends on what style of playing you like, but ideally balanced is, well, ideal. Most people just don't like to do it because of all the extra time it takes, and when they go back to train it later they feel like they are wasting E because the gains are so little.
With torn 2.0 apparently they will make a bigger difference, but who knows how long that will be, and no one knows how big the difference really will be either.
Nice one Xemeh I'm 510 days and I just recently hit the 150k mark I did a lot of attacking and took 2 months off from torn you're doing an awesome job so keep it up
Hey maybe
You could make some gravy
For those chips you made me
How bout it baby
By Xemeh [1677415]
So I'm guessing whored is not the way to go
Nobody knows for sure. I have a feeling that the old fashioned 3 stat combo will be the most effective, but who knows for sure. I am bringing my stats up to balanced as we speak tho, just incase. Currently a LONG way to go lol.
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