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Forum Main>>Announcements>> Future of attacking
Chedburn

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Last replied to on Tue Jul 29, 2008 09:54:32
This is another warning to say that the way stats work in an attack will change. Well⦠They will work in pretty much the same way but all stats will play big roles.

All stats will be just as important as each other, although ‚whoring‚ will still work well and produce some good tactics. Training different combinations of stats will help you to customize your attacking tactics to make full effect of your different weapons, temporary items, life e.t.c.

The stats will follow their rules better than they do now:
1) Speed/quick thinking/stamina: Makes you hit them more often.
2) Strength/steadiness of aim: Makes you hit your opponent for more damage.
3) Defence/body mass/ability to take pain: Makes your opponent hit you for less damage.
4) Dexterity/reflexes: The more dexterity, the more likely your opponent is going to miss.
As you can see, I‚ve also given you a breakdown of how the stats are split up in to their own categories, because obviously more strength wouldn‚t necessarily make you do more damage while using a gun. But because when you train strength, your 'steadiness of aim' increases, this is what makes you give more damage when using a gun.

This will make the system fairer and not single out any specific stat whore. There won‚t be any single ‚best‚ stat; they will all be equally good but work in much different ways. Although of course, some combinations of stats may work better against others because certain whore types would lose against other whore types.

There will also be some big layout and graphical changes to attacking as well as a whole bunch of other stuff.

When will this be coming? Who knows, it could be as early as two months. But be aware it is coming, and be ready for it!

Thanks.



Edited by: Chedburn on 29/01/08 at 12:31:53 AM

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FIN

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Posted on Tue Jan 29, 2008 00:26:02
Nice!
Ive been looking forward to a more advanced battle system taking into account all the different aspects of various stats, making it more fair as you said, and more fun!


Edited by: FIN on 29/01/08 at 12:29:17 AM

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Posted on Tue Jan 29, 2008 00:27:05
cool

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Huzzah
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Posted on Tue Jan 29, 2008 00:27:07
Cool! Thanks Ched, keep up with the good work!

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longwalkhome
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Posted on Tue Jan 29, 2008 00:27:28
cool

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xBeasty
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Posted on Tue Jan 29, 2008 00:27:42
sweet good job staff

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Snomel
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Posted on Tue Jan 29, 2008 00:28:01
Ooh, this does sound exciting

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Oddisee
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Posted on Tue Jan 29, 2008 00:28:08
awsome job staff
Will there be changes in the multipliers for defencive weapons, becausase quite franly they suck compared to weapons.
And yea first page post! : D
Please don't put me in fed for this, I don't have a soap on a rope yet.:)


Edited by: EazyE312 on 29/01/08 at 12:38:46 AM


Edited by: EazyE312 on 29/01/08 at 12:52:35 AM

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Cunning_Plan
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Posted on Tue Jan 29, 2008 00:28:22
:P finaly

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Libra
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Posted on Tue Jan 29, 2008 00:28:31
thanks for the warning

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My-NeW-nAmE-FtW
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Posted on Tue Jan 29, 2008 00:28:36
good

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Caddyshack

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Posted on Tue Jan 29, 2008 00:29:01
very interesting ched

good to know you guys are willing to shake things up a bit

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SuperKyle

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Posted on Tue Jan 29, 2008 00:29:18
thx ched..... sounds good.

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ZnaT
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Posted on Tue Jan 29, 2008 00:29:27
this'll be fun

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Meth is bad :D
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Adam_Jensen
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Posted on Tue Jan 29, 2008 00:29:51
what do you mean?

strength will be useless if we use firearm?

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FIN

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Posted on Tue Jan 29, 2008 00:31:10
By Shuichi_Akai [448636]
what do you mean?

strength will be useless if we use firearm?


No he just said it effects stediness of aim. So Im persuming you know you hit the head or whatever thus more damage! so Its doing what its already doing just everythings being evened out!!!


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Staying_Solo

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Posted on Tue Jan 29, 2008 00:31:56
hmm pistol whipping with 30 mil strength will still hurt.

:p



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Yuber
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Posted on Tue Jan 29, 2008 00:31:58
Thanks Ched.

( /)

( . .)

c(")(")

How will I know if I'm enlightened?
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Nero_Yamoto
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Posted on Tue Jan 29, 2008 00:32:20
Awesome oh and ched that sig is funny lol

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Working on Profile ( 20 [upgrade] )
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Broken_Angel
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Posted on Tue Jan 29, 2008 00:32:41
thanks for the heads up


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manor
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Posted on Tue Jan 29, 2008 00:34:26
thats very cool chad

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Oddisee
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Posted on Tue Jan 29, 2008 00:35:05
Will there be changes in the multipliers for defencive weapons, becausase quite franly they suck compared to weapons.

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SubZero44
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Posted on Tue Jan 29, 2008 00:39:01
The stats will follow their rules better than they do now:
1) Speed/quick thinking/stamina: Makes you hit them more often.
2) Strength/steadiness of aim: Makes you hit your opponent for more damage.
3) Defence/body mass/ability to take pain: Makes your opponent hit you for less damage.
4) Dexterity/reflexes: The more dexterity, the more likely your opponent is going to miss.


I don't want to sound like a smartass, but isn't it that way stats work now?

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Naznomarn
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Posted on Tue Jan 29, 2008 00:39:51
Will we be looking at new training formulae too? Or just new weightings?

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Idikitos
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Posted on Tue Jan 29, 2008 00:39:57
so if i get this right a person with 100k more even stats will no longer lose to a guy with 120k stats who has 80k speed for example. Well thats pretty good then.

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osmosis
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Posted on Tue Jan 29, 2008 00:40:34
wow groovey man it means so much!!!!!

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Posted on Tue Jan 29, 2008 00:40:59
yes


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ryman696
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Posted on Tue Jan 29, 2008 00:42:58
about time

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Staphylococcus

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Posted on Tue Jan 29, 2008 00:43:46
Great, I was wondering if we'd get changes to the battle system... thanks Ched

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Posted on Tue Jan 29, 2008 00:44:34
WOOOOOT

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Vatican

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Posted on Tue Jan 29, 2008 00:44:46
ok, well if theres a complete overhaul, i might consider bringing the low stat up soon, now you say steadiness of aim includes strength, i see why whoring str can give you almost a 'speed' effect. although whoring so much str imo, shouldnt give u so much accuracy, i think passed a certain point, and if your speed isnt a certain ratio of str:speed the accuracy aspect of str should be reduced, i.e 140mil str and even with 1mil speed should be penalised imo.
also, pleeeeeease take away the 50e lost for a stale, maybe 10e (not dpending at all on whether you have taken a vic) would be SO much fairer! (my two cents anyway)

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Forum Main>>Announcements>> Future of attacking
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