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Flipper405

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Posted on Mon Jan 28, 2008 12:16:36
Yeah the stalemating energy update is absolutely devastating for me. I depended on that to do pretty much every mission so far. Going to be much tougher to do those now ah well... i guess i'll deal with it

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Asjk_Star-Tyme

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Posted on Mon Jan 28, 2008 12:30:58
that is awsome

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AyeMon

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Posted on Mon Jan 28, 2008 12:39:58
stalemating take energy??? well not good for me, but anyway other update r great. nice job
cheer!!

You roll mrkawaq over and then fish his wallet out from his back pocket.
You count out $99,104,726 in bills, then drop the wallet and jog home happy.


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tHeRu_MaNuTd
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Posted on Mon Jan 28, 2008 12:47:13
dats pretty kwl!!!

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TTM

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Posted on Mon Jan 28, 2008 12:52:14
By bcfcespley [181564]
Finally stalemating takes energy, I like =]


Yes, thats a very very good update.

HD-TheThirdMark won the pot of $1,000,000,000 with the hand: Straight, King high
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Posted on Mon Jan 28, 2008 13:02:23
ty ched

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Banksy

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Posted on Mon Jan 28, 2008 13:08:41
By Happy_Tiger [132684]
whats silus gonna do all day ?

and a big HAHA to defence whores !!

get a little speed and strength and finish a fight for once


Surely its a great thing for def whores when people attack them loads to get a critical in, its great!

People who are complaining, just think, you would use energy even if you stalemated, its more realistic than not using energy

You changed 6,408 army points for 21,885,945.3372 defense.
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-rob-

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Posted on Mon Jan 28, 2008 13:20:23
It makes sense. The idea that you could fight 50 rounds with someone and use no energy is just whacky.
Who cares if it makes some people

I'm sure people would be thrilled if Ched made attacking take 5 energy, but it ain't gonna happen.

And I don't know, it'll both hurt and help def whores. Know more people attacking us till they get crits, but same with us.
I think it's a change that will actually reduce the effect of random hits on the game, which in my opinion makes the battle system more realistic.

I was only concerned about the running thing but I like all of these.

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Posted on Mon Jan 28, 2008 13:23:09
Canuckle wont like the change in running away factor though

Other than that, I find myself in the strange situation of agreeing with Rob.

F*ck it, time to put the beer down.

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FreeBird4EvEr

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Posted on Mon Jan 28, 2008 13:48:43
By Tazzy [139168]
its gonna suck for the younger players who have to attack the NPC's a few times before they can beat em. I think its a dumb update actually, especially for them.


i think its a fair and good update takes away a def whores advantage by limiting the # of times he can come back at you .... as for noobs just means they will have to not lvl as fast and have to work more then 1 stat

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BlackLoter

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Posted on Mon Jan 28, 2008 13:48:52
Great work fixing all those attacking bugs...
And it only took 3 years... I guess they were very deep in the code

You have a streak of $300,300
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Raewyn
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Posted on Mon Jan 28, 2008 13:57:54
Well I'm glad i've kept my strength training up.
Not that i really attack people often anyway.

It will suck in some aspects..but eh it does make more sense this way.

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Posted on Mon Jan 28, 2008 14:20:05
By bcfcespley [181564]
Finally stalemating takes energy, I like =]


I Like You

My name is Borat

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bangster

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Posted on Mon Jan 28, 2008 14:25:40
i lost 50 energy in morning without doing nothing.... that its cool...

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Posted on Mon Jan 28, 2008 14:30:48
Just a quick question..... does a running event give experience to the person that was attacked?

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-Clansdancer

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Posted on Mon Jan 28, 2008 14:33:35
By Tazzy [139168]
[quote]By Sylvia [229314]
Some of the updates were needed a long time ago, surelly fixing some things in combat system were very buggy. But why take E for a stalemate? It will only ruin weak ppl's chances to hit someone stronger...just a way to make the strong even stronger.

Well, but knowing who the strongest players are and their role in certain areas of the game, it was expected

Yep, now DV can declare on even more factions and win, cause those who built their stats to beat em will no longer be able too. Good idea to let all the admins be in 1 faction and rule the game and make the new changes.


That would be an awesome theory if we had a clue it was even going to happen.

I have 170k strength, I stalemate def whores sometimes 5 or 6 times before winning and then still have to pray for a crit.

Totally worked to my advantage this did

Not to mention the amount of def whores I house in my faction. It's no secret I collect them basically.

So yea it benefited us totally lol


Edited by: -Clansdancer on 28/01/08 at 2:40:33 PM

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-Clansdancer

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Posted on Mon Jan 28, 2008 14:36:21
No Crayfish I dont believe it does, but I will check with him to be sure so dont quote me...yet!

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bangster

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Posted on Mon Jan 28, 2008 14:36:25
i am seeing all DEF Whores very sad.... damm

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OakeyDoke
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Posted on Mon Jan 28, 2008 14:49:35
great thing
i just dont like def whores every action against them suits me

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_Lumpy_

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Posted on Mon Jan 28, 2008 14:58:21
xD Train str you hooooooos..then u wont have a problem with def whores -.-

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Posted on Mon Jan 28, 2008 15:01:56
Be adaptable is the answer

They can, and wil,l change the balance when it suits them and to stop everyone gettingcomplacent.

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-rob-

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Posted on Mon Jan 28, 2008 15:02:53
By Atilla [182115]
if loser still has 1hp after hosped by someone, he/she can morph out and attack again in a few seconds, in that case people cant break enemy factions' chain...


Only losing a fight took your life to zero. Getting hosped already took it to 1.
Trust me, I've done plenty of counter-chains with only 1 life.

Sometimes I think attacking is more exciting that way.

By Travis_Bickle [420168]
You can say that again. I doubt it's a coincidence that many of the strongest players in the game are speed whores and this stalemate update favours them.


I can't even respond to this because I haven't even a semblance of a clue how this helps speed whores.

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DelGirl

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Posted on Mon Jan 28, 2008 15:09:07
Stalemating now deducts energy. Although I’m sure people don't like this, it seems silly not to. This is also to stop stalemate event spamming

------------

I am so glad I did the Congenial mission already lol. It took me 30 attacks lol


Girls have got balls. They're just a little higher up that's all. Joan Jett
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Yuri_Orlov
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Posted on Mon Jan 28, 2008 15:09:47

-Running away while in an attack gives the target an event.
-A glitch allowing people to abuse the run away system on last round has been resolved.
-Stalemating now deducts energy. Although I’m sure people don't like this, it seems silly not to. This is also to stop stalemate event spamming.
-Resolved zero life issue. Users should not ever be dropped below 1 life.


ched what is your ID number on my game?




OMG YURI_ORLOV I HATE HIM!!!
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Tipo_Balamutas
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Posted on Mon Jan 28, 2008 15:18:52
hey so now if someone atack me, then i can lose energy?

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DelGirl

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Posted on Mon Jan 28, 2008 15:22:02
What happens if I have no energy and someone attacks me and stalemates??


Girls have got balls. They're just a little higher up that's all. Joan Jett
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Stuntin528
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Posted on Mon Jan 28, 2008 15:24:25
Worrddd.

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Darkziel
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Posted on Mon Jan 28, 2008 15:34:41
thanks! at least an event tell me when someone run away

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Manic-Slasher
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Posted on Mon Jan 28, 2008 15:38:51
Stalemateing takes energy, well thats sucs but i can see what you mean with the event spamming.

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Posted on Mon Jan 28, 2008 15:42:46
i just blew 50 energy attacking an inactive level 12 stalemating energy deducts very very very poor update you should be ashamed

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