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Forum Main>>Announcements>> Attacking system
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Posted on Fri Aug 10, 2007 01:52:57
[quote] You do realize that an AT costs 25mil don't you?


It costs 25 mil so what. It hits for amazing damage. SO what all i need to do is spend jsut 25mil once and i have unlimited use of an anti tank? ARE YOU RETARDED?!? Seriously.


haha lol


Edited by: Mistyhoney on 10/08/07 at 1:54:26 AM

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BostonBruins

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Posted on Fri Aug 10, 2007 01:56:45
terrible terrible idea.

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aerozol

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Posted on Fri Aug 10, 2007 02:07:31
FUCK YEAH!
Finally... No more ridiculously high stat gains??
fingers crossed...

PALESTINE
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Posted on Fri Aug 10, 2007 02:27:17
:o bad words!

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Zonked
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Posted on Fri Aug 10, 2007 02:39:54
the ammo thing doesnt matter, noobs cant afford guns that cost alot of ammo anyways, and if u can afford the gun u can afford the ammo, also IF there gonna make it so u can aim at diff body parts like head torso etc, they should have things that could happen per hit, example if u shoot at there head it does alot more damage, if u shoot at there arm it disables gun for a # of turns, if u shoot at there eyes they go blind(makes them hit less often for a # of turns, and if u hit there leg makes them dodge less, maybe make melle left arm and primary right arm. so u can always attack. if 1 arm gets crippled.

Battle example
_______ shoots at ______'s Leg crippling it for 2 turns and doing 20 damage.
_______ fires at ______'s eyes blinding them for 1 turn and doing 30 damage.

Sounds fun to me but im just a nooblet.o_O

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Cbonk3

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Posted on Fri Aug 10, 2007 02:49:56
Woot Woot!!

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TheShaft

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Posted on Fri Aug 10, 2007 03:04:43
no ammo or realistic? you have to choose

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Mr_Scott

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Posted on Fri Aug 10, 2007 03:21:10
Ive had a bunch of ideas for attacking systems, ranging from weapon upgrades such as a scope to increes hits, silencers to incress somones, or Hi Explosive ammo to incress strength. Somehow a targeting system dosnt seem as interesting

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Austindj21

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Posted on Fri Aug 10, 2007 03:22:49
sweet likking the idea
:P

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_xXxaTe_gLoxXx_

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Posted on Fri Aug 10, 2007 03:28:30
hmmmmm no more ammo. . .how can we defeat our enemy?? its useless when we use a gun. . .

Proud To Be Pinoy!!XP
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Zonked
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Posted on Fri Aug 10, 2007 03:31:02
Ive had a bunch of ideas for attacking systems, ranging from weapon upgrades such as a scope to increes hits, silencers to incress somones, or Hi Explosive ammo to incress strength. Somehow a targeting system dosnt seem as interesting


Then you have to buy those things giving the richer/older players a even GREATER advantage.

Does sound fun tho. hollow tips doing more damage to unarmored players and armor piercing deducting a % of ur armor protection. explosive doing great damage. I like it except the rich get richer and the poor get there 8utts kicked.

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Posted on Fri Aug 10, 2007 03:37:42
hmmmmm no more ammo. . .how can we defeat our enemy?? its useless when we use a gun. . .


huh? Its called Auto reload, im sure we used to have no Ammo when i started this game.. and why is everyone concerned about ammo



Edited by: Mistyhoney on 10/08/07 at 4:25:09 AM

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Jack_Burton
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Posted on Fri Aug 10, 2007 04:07:02
I love changes, it shows that they care about the evolution of the game, but i think this is the wrong way to go, just seems to be simplifying the attack system, you should need to buy ammo.

The object of war is not to die for your country but to make the other bastard die for his.
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Megadeth

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Posted on Fri Aug 10, 2007 04:33:57
Hope you don't change the whole system. I mean minor things need to be fixed.

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Pokaplaya
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Posted on Fri Aug 10, 2007 05:04:17
:)

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Jorgy411

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Posted on Fri Aug 10, 2007 05:38:32
realistic without ammo.. hmmm.. oxymoron anyone?


LOL

- I created this Signature, and yes i can make you one.
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Styx

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Posted on Fri Aug 10, 2007 05:44:11
Misty is right... whether we like or hate the changes... we ultimately accept them. At least Ched DOES let us know changes are coming so we can get most of our complaining out of the way MONTHS early.

With these particular changes... Ched even says nothing is set in concrete, so put your ideas out guys... while I don't agree with MNQueen's... at least they put out an idea rather than just say "yeaaay" or "I don't like it" (I have no ideas )



Thanks for your comments, like I said in a earlier post, most vets are not going to like the idea, younger players will like it.

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Dobie
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Posted on Fri Aug 10, 2007 05:59:18
Cool look forward to change. Should happen right after the decision on dogs right Ched? What was that going to be again? 2 weeks?

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IKYA

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Posted on Fri Aug 10, 2007 07:15:44
lol... more realistic, but not buyign ammo? o.O

Adjusting my signature... ... still adjusting... ...

There is a good chance that my ADD is acti....oooo...is that a penny on the flo...I love cheetos? Don't You? That reminds me of this one time...man...I think that IS a penny...I better go check it ou
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Posted on Fri Aug 10, 2007 07:19:05
pretty good i guess cuse yeah

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KarmaCop

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Posted on Fri Aug 10, 2007 07:50:14
we NEED ammo to stay in the game.

1) Adds more realism to the game.
2) Nice place to stash a bit of cash.
3) See post below........

Ammo gone - bad, bad.


Edited by: KarmaCop on 10/08/07 at 8:29:31 AM

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-Chimera
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Posted on Fri Aug 10, 2007 08:25:45
plus its one of the many things that help staBALIZE TC'S ECONOMY

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Posted on Fri Aug 10, 2007 09:14:52
Misty is right... whether we like or hate the changes... we ultimately accept them. At least Ched DOES let us know changes are coming so we can get most of our complaining out of the way MONTHS early.

With these particular changes... Ched even says nothing is set in concrete, so put your ideas out guys... while I don't agree with MNQueen's... at least they put out an idea rather than just say "yeaaay" or "I don't like it" (I have no ideas )



Thanks for your comments, like I said in a earlier post, most vets are not going to like the idea, younger players will like it.


Should be the other way around tough. Younger players don't waste too much money buying ammo because they possess cheap weapons, while buying ammo for the more expensive weapons such as flamethrower, jackhammer and AT is much more expensive.

plus its one of the many things that help staBALIZE TC'S ECONOMY


Exactly.

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elom87
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Posted on Fri Aug 10, 2007 09:18:26
Encouraging whoring a stat is a stupid idea.... in cheds view to make it more realistic and yet he does a way with ammo.

i wouldnt expect anything for a year+ yet like so plenty of time
xP

*edit* spelling


Edited by: elom87 on 10/08/07 at 9:19:44 AM

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my_fat_monkey
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Posted on Fri Aug 10, 2007 09:26:18
no more ammo? HA~ i never use guns anyways (im a sword fan). . . i dont see how it would be more realistic though =P different ammo types would be cool though (AP, high explosive, standard, etc)


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XxSxLxIxCxExRxX
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Posted on Fri Aug 10, 2007 09:56:33
soooooo basically we MIGHT be going back to no ammo like it used to be?!? well i liked it liked that sorta anywayz..... that way i had no need to even use my money.....


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Zhero
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Posted on Fri Aug 10, 2007 10:00:59
At least change the info in the help tutorial so we know how the stats work:

This is how it is:

1) Speed: Makes you hit them more often, higher chance of running away from an opponent, less chance of being caught by police and going to jail.
2) Strength: Makes you hit your opponent for more damage.
3) Defence: Makes your opponent hit you for less damage, decreases the amount of time you go to hospital for slightly.
4) Dexterity: The more dexterity, the more likely your opponent is going to miss. Dexterity also helps you avoid being seen when you attack someone. This also works the other way around; You will be more likely to see who attacks you.

But strength helps hitting someone too...


hi
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Sylvia

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Posted on Fri Aug 10, 2007 10:04:24
I think ammo should be kept. It's more realistic to load your guns before you go to war, and during gang fight I bet they have to reload at some point
Stat whoring shouldn't be privileged... It's much harder to raise balanced stats than to focus on just one - and that would make skeleton invincible, which would ruin this
Probably attack rate should consist on a mixture between speed and dex (you can be very fast but, with low dex, you wouldn't be such a good marksman), giving different weight to those stats: something like Attacking rate: 80%speed+20%Dex and the other way around for defending...

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Posted on Fri Aug 10, 2007 10:11:22
Ammo doesnt really cost alot anyway but still all the ammo we do buy will build up so yer thanks. Althought dont like oher bit whats that bout stats changing because i did my stats so there effective for my lvl and if it all changes i dont want to become weaker

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Scotty_G
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Posted on Fri Aug 10, 2007 10:45:25
:) hey wats up every 1

Forum Main>>Announcements>> Attacking system
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