[quote] You do realize that an AT costs 25mil don't you?
It costs 25 mil so what. It hits for amazing damage. SO what all i need to do is spend jsut 25mil once and i have unlimited use of an anti tank? ARE YOU RETARDED?!? Seriously.
the ammo thing doesnt matter, noobs cant afford guns that cost alot of ammo anyways, and if u can afford the gun u can afford the ammo, also IF there gonna make it so u can aim at diff body parts like head torso etc, they should have things that could happen per hit, example if u shoot at there head it does alot more damage, if u shoot at there arm it disables gun for a # of turns, if u shoot at there eyes they go blind(makes them hit less often for a # of turns, and if u hit there leg makes them dodge less, maybe make melle left arm and primary right arm. so u can always attack. if 1 arm gets crippled.
Battle example
_______ shoots at ______'s Leg crippling it for 2 turns and doing 20 damage.
_______ fires at ______'s eyes blinding them for 1 turn and doing 30 damage.
Ive had a bunch of ideas for attacking systems, ranging from weapon upgrades such as a scope to increes hits, silencers to incress somones, or Hi Explosive ammo to incress strength. Somehow a targeting system dosnt seem as interesting
Ive had a bunch of ideas for attacking systems, ranging from weapon upgrades such as a scope to increes hits, silencers to incress somones, or Hi Explosive ammo to incress strength. Somehow a targeting system dosnt seem as interesting
Then you have to buy those things giving the richer/older players a even GREATER advantage.
Does sound fun tho. hollow tips doing more damage to unarmored players and armor piercing deducting a % of ur armor protection. explosive doing great damage. I like it except the rich get richer and the poor get there 8utts kicked.
I love changes, it shows that they care about the evolution of the game, but i think this is the wrong way to go, just seems to be simplifying the attack system, you should need to buy ammo.
The object of war is not to die for your country but to make the other bastard die for his.
Misty is right... whether we like or hate the changes... we ultimately accept them. At least Ched DOES let us know changes are coming so we can get most of our complaining out of the way MONTHS early.
With these particular changes... Ched even says nothing is set in concrete, so put your ideas out guys... while I don't agree with MNQueen's... at least they put out an idea rather than just say "yeaaay" or "I don't like it" (I have no ideas )
Thanks for your comments, like I said in a earlier post, most vets are not going to like the idea, younger players will like it.
Adjusting my signature... ... still adjusting... ...
There is a good chance that my ADD is acti....oooo...is that a penny on the flo...I love cheetos? Don't You? That reminds me of this one time...man...I think that IS a penny...I better go check it ou
Misty is right... whether we like or hate the changes... we ultimately accept them. At least Ched DOES let us know changes are coming so we can get most of our complaining out of the way MONTHS early.
With these particular changes... Ched even says nothing is set in concrete, so put your ideas out guys... while I don't agree with MNQueen's... at least they put out an idea rather than just say "yeaaay" or "I don't like it" (I have no ideas )
Thanks for your comments, like I said in a earlier post, most vets are not going to like the idea, younger players will like it.
Should be the other way around tough. Younger players don't waste too much money buying ammo because they possess cheap weapons, while buying ammo for the more expensive weapons such as flamethrower, jackhammer and AT is much more expensive.
plus its one of the many things that help staBALIZE TC'S ECONOMY
no more ammo? HA~ i never use guns anyways (im a sword fan). . . i dont see how it would be more realistic though =P different ammo types would be cool though (AP, high explosive, standard, etc)
soooooo basically we MIGHT be going back to no ammo like it used to be?!? well i liked it liked that sorta anywayz..... that way i had no need to even use my money.....
At least change the info in the help tutorial so we know how the stats work:
This is how it is:
1) Speed: Makes you hit them more often, higher chance of running away from an opponent, less chance of being caught by police and going to jail.
2) Strength: Makes you hit your opponent for more damage.
3) Defence: Makes your opponent hit you for less damage, decreases the amount of time you go to hospital for slightly.
4) Dexterity: The more dexterity, the more likely your opponent is going to miss. Dexterity also helps you avoid being seen when you attack someone. This also works the other way around; You will be more likely to see who attacks you.
I think ammo should be kept. It's more realistic to load your guns before you go to war, and during gang fight I bet they have to reload at some point
Stat whoring shouldn't be privileged... It's much harder to raise balanced stats than to focus on just one - and that would make skeleton invincible, which would ruin this
Probably attack rate should consist on a mixture between speed and dex (you can be very fast but, with low dex, you wouldn't be such a good marksman), giving different weight to those stats: something like Attacking rate: 80%speed+20%Dex and the other way around for defending...
Ammo doesnt really cost alot anyway but still all the ammo we do buy will build up so yer thanks. Althought dont like oher bit whats that bout stats changing because i did my stats so there effective for my lvl and if it all changes i dont want to become weaker
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