To dissolve factions based with very low members/respect.... there are like 4000 factions in this game 3500 or more of which are probably pointless. You should make it a requirement to be.... say... level 15 + to create a faction.
As others have said people in peaceful factions do not want to war, that's pretty obvious. Even tho it is hard to kill a currently peaceful faction you are introducing a way to do so, that's not good IMO. So you should implement another way to have peaceful groups...... a "Crew= of 50 people" and/or a "Gang = of 100"
And as a idea all my own, I thought a long time ago that it would be more balanced if you set up some sort of a ladder/tier system for faction warring. This could be done with lots of different criteria, such as current factions with the most respect would be Tier 1 for example, other criteria like OC's completed, the level each member has could be included in deciding what ladder or tier each faction was on... with your new system you could also include 'wins' and 'losses'.
Finally the top two factions from each tier could compete in a war to decide the best faction for the year or 'season'. It would be a lot to do, but have a set structure like this would be valuable to this game.
Last Edited: Thu May 20, 2010 16:05:32
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be excellent to each other.....
By jeen 
So - the players who are now in a peaceful faction will either have to fight / be hospitalised constantly / or leave their faction ?
I play this game to make money , and talk to the friends I have made in my faction - I don't fight .
Why can't we have the choice to be in a peaceful faction ?
It's called a company, guess what it does everything you want in just on thing
Makes money, has a nice pretty forum and you can invite your friends to hang out with you. Factions were created for warring and I am glad they are all being turned back to warring if the faction decides to.
Of course you don't have to war, you can just sit in the faction and let the war be over very quickly. It will only cost you a few morph, what's that to someone who plays to make money?
By brett2k07 
Here's how I see this going...
1) This still leaves powerful factions farming and exploiting lower factions. Why declare on a faction that fights back? I can just declare on small factions with levels 10-15, kick their asses quickly AND get a bonus. So i'm just going to declare on small factions all the time and use the bonus respect feature to my advantage.
I'm going to be declaring on factions that can fight back because it's fun. Where's the fun in only declaring on small factions? Only douches will do that.
I will declare on smaller factions for the same reason HOF factions will declare on me and other small factions. It's easy and quick respect. HOF faction warbases will constantly be flowing with new wars, they will dominate, get their respect bonus and move on. Why waste loads of money and energy fighting a big faction who fights back and take a few days or a week to get your bonus when you can simply get your bonus in a matter of minutes or hours?
I applaud your high standards, but that's not how will play out because not everybody sees it the way you do.
By g-had 
By brett2k07 
2) The city will be overrun with factions. They can't die so why not? Soon the price to start one up will skyrocket just like the prices of everything else have. So you will have effectively helped this current pool of players for Torn get in on the chaining action and run their own faction, but future Torn players who want to start a faction will end up having to pay an outrageous amount of cash to start one. The price to start one now is already almost 5 mil. When factions were able to die it stayed pretty steady around 3.5 mil.
Factions NEED to die for population control purposes. Otherwise inflation will occur here just like it has everywhere else. I don't oppose making it more difficult or making it take longer, but making it impossible is just not a good idea.
Please don't put chain limits on factions. When I chained with Inquest we had a grand old time. It was fun, exciting, and when you had a good long chain going you were proud to have taken part. It's part of the fun of chaining. Trying to stay awake until wee hours of the morning in an effort to keep the chain going. It's fun and I enjoyed it and look forward to it again, please don't take it away.
Long chains are a thing of the past and should have been demolished years ago. They ruined the current system and made it boring for the majority. Sure they are fun to take part in but for the good of torn they need to be removed.
Who cares if there are loads of factions and it costs more to start them up? That will be good for the whole faction warring life as there will be plenty of factions for everyone to war so certain factions don't get overrun with wars.
Sure, it's okay to you, you already are co-leader of a faction. You've been here for awhile and money is probably not an issue. For players who haven't started a faction, or are new to the game however, paying 10 mil to start a faction just isn't going to happen. Not to mention the loads of players who start factions with no intention of warring in the first place. Then your idea of warring only factions who will fight back gets thrown out the window. How do you plan to find a faction that actually wants to war in a field of 10,000 factions? I would rather have 3,500 factions that actually want to fight and work to do that than trying to find the 3,500 factions that want to fight in a field of 10,000 factions.
People are rarely going to declare on people that have an advantage over them, and mostly that have any kind of chance. Yes, some people do have 'real' wars with similar factions for fun - but most aren't like that, and people with generally attack people they know they can beat.
They'd rather see their respect go up, have to spend less time, money and energy to see the result. I can completely understand this.
It's good giving more bonuses to more fair fights, but even within that there is wiggle room.
I agree huge chains are great fun, but they're simply not practical overall.
With this system, there is no need for it at all. You don't have to war anyone if you don't want to. Big factions who pick on you, will gain very little, and you will lose even less. It's impossible for your faction to die unless the opposing faction is willing to go out of it's way for weeks, at no benefit to itself, just to kill it."
Does this mean you will be getting rid of peaceful status? You don't specify, you say there's no point in it, but will it actually be removed from the game?
Both aggressive and peaceful status will go away. There will be no divider.
This update sounds awesome. I've always wanted to change to aggressive but was afraid that bigger factions would destroy us without any retaliation, but with this update we can war and gain respect, as well as keeping our faction from death.
As above, how long till this happens cos I'm really looking forward to it?
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By Dilandu 
I would like to mention some people aren't in factions to war, but just to be together, help each other and just have fun together.
Sure we don't like the limitation of not being able to do some of the OCs, but we like it even less to being "forced" to go to war.
I won't agree with any change leading to being forced to go to war just because some people are power/respect hungry and want to just attack everything that move(and sometime, everything that doesn't) just for they own fun and profit without thinking about the fact their victims want to have fun too.
The possibility that factions can die, even if it's not rewarding for the attacking faction WILL lead to abuses. There is no if. There is no maybe. It's certain. Therefore, it's dangerous for the enjoyment of a lot of players. Some will just destroy factions because they think they aren't fit to exists(Not enough members, too low levels members and the like).
My opinion and suggestion on the matter is: Leave the peaceful faction be, open more possibilites to them, but don't force them to do anything if they don't want to. I think every faction should be able to dabble in wars if they want to without any long time commitment, and then return to peaceful status once a war is done if they don't like it.
Leaving every player and faction choosing the way they want to play is far better than forcing them into something they don't want.
Some will want to war all the time. Some will want to do it occasionaly. Some won't do it at all. If they all can co-exist, then, you will have achieved greatness.
Otherwise, it will be painful... In many ways... I think you know better than anyone what people can do if they want to win at all cost... And in the end, the ones who suffer are rarely the ones who deserve it.
i have to agree, here. some people are just bullies or elitists as at least one poster on here demonstrated in wanting to buy up all the low level factions and delete them. some people are here to have fun not to war. being coerced into war or anything else cannot be demonstrably fun.
also, i can't seem to follow the logic in this: Big Factions vs Small Factions
Factions with many members will lose a little less respect per user than smaller factions. This is to make up for the fact that, smaller factions can attack many more users if they're against a big faction. The big faction cannot retaliate on the same level. Small factions will give more respect per member.
there are mega borg-like factions that may have more people to attack but cumulatively they also have more energy to spend on attacking the smaller factions. thus they will be able to attack the same people more often keeping the members of the smaller factions hospitalized and not being able to "attack many more users". you will end up with the large factions targeting the smaller ones specifically since they stand to lose less respect that way.
let the warring factions war, don't force factions that wish to remain peaceful into a war they don't want.
This represents the re-introduction of the Pay or Die situation we had before. The mid sized guys will be ground down over long periods of time unless they pay. I recognize the problem you have but this is a step backwards even tho most here don't remember the past or know how ruthless and uncaring that the majority of the big factions really are.
quote "TORN?...I created it for a hobby, never for money" endquote
Chedburn June 2009 phpgamespace.com