Torn Goes Responsive

Torn’s free width layout was initially created within 5 minutes, eight years ago, and was the very first thing I ever coded. I paid no attention to styles, guides or gave any thought to structure. Simply a single table with a width of 100%, I gave the sidebar 20% and the content area 80%. Even Torn’s trademark grey (#CCC) background was created during these 5 minutes.

Over the past 8 years, we’ve grown accustomed to this free width layout, but it’s always been flawed and had several huge disadvantages. Each page was designed around this very ‘old school’ layout, and every new section added to Torn made it harder and harder to change it.

  • Content can never look perfect due to it always having to fill a random amount of space.
  • Lines of text often span far more than the optimal 75 characters per line.
  • A responsive layout which changes the site based on resolution is impossible.
  • A tablet and truly mobile friendly site is impossible.
  • All pages have totally different styles.

Take a look at all of the biggest websites today, you should see that all of them have a fixed width of between around 950px and 1000px. In fact, these days it’s very hard to find a single website which does not have a fixed layout within these dimensions.

Today we’re announcing our new sidebar, design and theme.

We’ve been working with professionals for months to figure out the perfect style, colours, margins, fonts, which will future proof Torn. We now have a crack team of new developers dedicated to converting the site, page by page.

  • Total cross-browser compatibility
  • Incredible experience in PC, tablets and mobile phones.
  • An awesome design which cannot be skewed by constantly changing widths.
  • An easier reading experience and more understandable layouts.
  • A far more professional looking game.

This project really is a mammoth task. We’ll be releasing it with just a few completed pages, but we’ll very quickly be releasing more I imagine on an almost daily basis. We’re expecting issues, and sections of Torn may be ugly for a while, but I’m certain it’ll all be worth it.

I have to be honest, at first I was skeptical… And while browsing the prototypes I felt a little uneasy. The feel of the site was strange and… well simply… totally different from what I’ve been used to for the past 8 years. I’ve no doubt that many of our old timers will feel exactly the same way.

However within a few minutes I was already feeling it sink in, and after using it for a few weeks now on the development server, I can’t imagine it any other way. The experience is undeniably excellent.

It’s certainly something to get used to – and I know a lot of the Torn community hate change – but you’ll just have to take my word for it. You do get used to it quickly, and when you do, it’s awesome! The advantages really prevail when you login on a tablet or mobile phone, words simply cannot describe – you’ll just have to try for yourself.

While we can’t offer a non-fixed and fixed site (there must be only one!), we’ll try to include a free-width sidebar so that old pages which haven’t been transformed yet still span the entire width of the browser window. However, once more and more individual pages are transformed to fixed width, a free width sidebar will begin to look very odd. Old school (plain text) will also be available, but not exactly as it’s seen today.

I think now it’s time to pass over to Kevin, the brains behind this brand new design and responsive layout, who can provide more detailed information and maybe a few screenshots!?

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“The brains”…? Thanks Joe, No Pressure then :)

Howdy All.

Yup, Joe’s highlighted all the key benefits above but I’d just like to reiterate one point which, in my opinion, is the real beauty and power of our new responsive design:

Uncompromised Mobile Experience.

Yes, playing Torn on your mobile device and tablets will soon be as good an experience as playing on your PC/Laptop. So, no excuses to fall behind on trades, gym trains, crimes or attacks.

We’ve focussed a lot of time and attention in this area due to the growing trend in mobile social gaming. We knew the current pages were in need of an overhaul and decided a new responsive design could achieve two goals with one task.

As a small team we have to stay focussed on what we set out to deliver and a mobile-friendly Torn was a big part of the 2013 strategy.

I hope this also helps explain our reasons for not developing a full Torn App.

If you can’t wait for the release of the RESPO update, here’s a sneak peak of the new responsive profiles page:

As seen on PC or Laptop…

…and the same page viewed on a tablet…

…and a mobile device…

Dev Bashing

While we greatly appreciate constructive criticism and feedback, positive or negative – there seems to be a select few users who are desperate to find something to be upset about. They bypass all logic and facts, and come to conclusions which often completely baffle us.

These users seem to have no idea of how a simple business model works, let alone Torn’s infrastructure or development process. Yet this doesn’t stop them from making their opinion heard! Continue reading

RPG Games Server Infrastructure

Hi everyone. I’m Davz, and I am responsible for the TORN infrastructure. Managing this – and trying to eliminate problems – takes a substantial amount of my time, and as we have recently made some changes to our hardware I thought you may be interested with the infrastructure we run. This post covers the main components of our infrastructure, the primary open source software that we use and the high level design. Continue reading