Updates are hugely important to keep a text RPG game, the size of Torn, ahead of the competition. Unfortunately, many times in the past, players have responded to updates with “Don’t fix what aint broken”. If we followed this logic, Torn City would be a very boring place indeed. It also very much depends on your definition of ‘broken’. As the years progress, we vastly improve Torn based on player feedback and new ideas. To make Torn the world’s best browser RPG game, we’re looking at a few hefty changes in 2011. Continue reading
What gave you the Idea to come up with a text based game like Torn? What inspired you?
I had played many other text based games in the past, none of them offered what I was looking for. I worked with many game developers, and tried to get them to implement ideas which I thought would work with their games, and be successful, but I was still not satisfied. I bought a book on PHP & MySQL and set off building the best online RPG game for me personally, luckily many other people seemed to like my concepts and designs, and joined the site. I’m still building the game (now with many other developers) to continually improve it, and make it perfect in my eyes. Continue reading
Here at Torn, when we occasionally get a break from our crazy schedule we like to say thank you. We know that we don’t say it enough, and in all honestly we should be thanking you on a daily basis. It’s you guys, the players, that continue (almost 6 years on now!) to breathe life into our huge online community. Without you, it wouldn’t exist. Continue reading
What is it about human beings that mean they’re not happy until they’re unhappy? Are we really that calamitous that we feel the need to moan? And moan. And moan. Time and time again, when we release updates, in and amongst the positive comments there is an overabundance of negativity. Continue reading